Puzzle battles for Generation 9
A battle that is already half lost.
Save what can be saved.
You step into the middle of an endgame — both sides battered. One move saves your Pokemon, another one costs it. And that is provable, not a matter of opinion.
The battle is already running
Two full teams of six have gone at each other, the AI played the lead-in. You step in when it gets tight.
No luck, only decisions
The opponent is a fixed rule-based AI with no randomness. Dice are rolled only for damage and accuracy — no critical hits, no sleep, no paralysis.
And it is worked out
Every option is computed against best and worst damage roll as well as hit and miss. What you get at the end is not “probably not optimal”, but which moves would have cost you a Pokemon — and which would not.
Rules and settings
Dice are rolled only for damage and accuracy. No critical hits, no secondary effects, no paralysis, no sleep, no freezing. Poison and burn do occur — those behave predictably. What goes wrong is your decision, not your bad luck.
How it works in full — what a Nuzlocke run is, how the daily puzzle is put together, and what “provably solvable” actually means here.
Battle log
Lead-in
Battle log
Lead-in
Opponent bench
Your bench — hover for details, click to switch
Daily puzzle
How everyone did today
Earlier puzzles
Your decisions in review
evaluating …